1/3/2023 0 Comments Elvenar gems upgrades![]() ![]() The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. ![]() ![]() I also think some forum members make google. #Elvenar gems upgrades upgrade#In Elvenar you can upgrade almost every building, improving the. elvenarchitect also updates new buildings very quickly. Each gem will add 2 or 3 charges to your item at first, more as you become more skilled. for the latest event information, Jackluyt 's Platinum Leaf facebook group usually has a note with all the event info. #Elvenar gems upgrades update#The cookie is used to store the user consent for the cookies in the category "Other. the beacon information was changed half way through beta, and elven gems didn't update their information. The cookies is used to store the user consent for the cookies in the category "Necessary". A lot of these ideas can be used to create products. To build your Atelier, you need to collect ideas. In the Atelier, you can also craft Crystal Balls. To make the most of it, you should upgrade the Atelier and Agriculture first, then the Factory and Vault of Wisdom. With Chapter XIII - The Amuni - you will be able to research 'Advanced Trader 2' and upgrade the Trader to level 4. The technology 'Advanced Trader' is unlocked early in the chapter. This cookie is set by GDPR Cookie Consent plugin. The Academy of the Elvenar can be built up to 8 times. Advanced Trader 1-3 (Sentient Goods) It is only when you get into Chapter XII - The Elementals, that you can upgrade the Trader to level 3. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. So if you have steel, scrolls and gem boost you are lucky and can produce the most goods possibleNecessary cookies are absolutely essential for the website to function properly. On the other hand with just the small difference even from level 7 to 15 it could be usefull for some to know that when sapce gets rare a level 3x3 level 7 manufactory is space wise almost as effective as a level 15 one, because you you need way less residence space for that.Įdit: And the production per space per culture for lower level buildings are much better:Ġ,0342 for level 11 and 0,0198 for level 15, so you also need way less culture.īest production per space ratios for elven manufactories: Yes, it's really small, but I think it's the only thing for me to do when i finished the techhtree: try to maximise my space for goods production and negotiate until the scouting costs get to high. Now I should have everything that consumes space included. ![]() With each upgrade the building will change in appearance, and also the functionality will improve. Silk lvl 11 vs 15 = 9,03 vs 8,39 production per square with space needed for culture requirements calculated in, so level 11 produce 7,6% more goods per square. In Elvenar you can upgrade almost every building This means that to get more advanced buildings you won’t need to remove or replace the current ones, instead you will need to upgrade the existing buildings to a higher level, in order to improve them. Silk lvl 11 vs 15 = 10,71 vs 10,26 production per square without culture calculated in, so level 11 produces 4,4% more goods per square. I took it another step further and calculated in the space needed for culture for the requirement (I calculated with 70 culture per square(garden of harmony)) If you have steel, scrolls and gem boost you are lucky and can produce the most goods possible Scrolls(Human): 12, but 9 produces only 0,05%ĭust: 11, but 10 produces only 0,02% less per square Marble: 13, but 11 produces only 0,01% less per square So if you don't need the extra coins and want to maximise ur good production space level 11 silk manufactories are the best.īest production per space ratios for elven manufactories: (edit 3: now with the space for culture) An example (from the first version without the space for culture calculated in, with high numbers, because there the prodution is close to even and the number of needed residences are close to natural numbers):ģ6 level 11 manufactories need 432 squares (36*12) and 48 residences (36*1,33) are needed for the required population = 432 squares (48*9) for a total of 864 squares (432+432) and they produce 9252 silk (36*257 standardproduction without boost taken from the wiki)Ģ7 level 15 manufactories need 324 squares (27*12) and 64 (27*2,37) residences are needed for the required population = 576 squares (64*9) for a total of 900 squares (324+576) and they produce 9234 silk (27*342) ![]()
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